Sunday, February 24, 2013


-The Rise and Fall of Jack Swagger!
-Zombie carjack city!
-RIP Hotmail!
-Horny time with James St. Balls!
-Saint DDP?
-Re-Return to the Mall and the worst Pizza Hut of all time!
-On the Irradiated ipod this week: Faith No More shows us all how true Country Music should be done with the wonderful sliver of a tune from King For a Day, Fool For a Lifetime, and dares us to come "Take This Bottle"!


Anonymous said...

Rogue Trader seems like an interesting experience - as a player you are strong and free, you can do almost anything. But Dark Heresy can't be that bad - you get to be James Bond of the Imperium in it. It makes player less free, but the game is more focused. You once said that as a gm you moved from "do what you want" style toward more focused style - in this light I'm surprised you hate DH so much.

But it's an interesting thing - it seems that all men naturally yearn for freedom and strength (which is just another kind of freedom really), i guess it's how evolution mold us.

Nuclear Clown said...

"My tendency for dependency is offending me. It's uprending me. I'm pretending see to be strong and free from my dependency. It's warping me."

Get it? Strong and free? WARPing me? Warhammer 40k? Warp? Uh...I...ahem...anyways...

Rogue Trader is VERY cool and I am frankly shocked that I like it so much. If you would have told me previously that I would be so into a Warhammer 40k RPG, I would not have believed ya and probably kicked dirt on you like baseball players do to umpires sometimes.

Now, I am far from an expert on the game, and still have a lot to read and learn, but the more I read/learn, the more I WANT to keep learning and reading, which is something I have not experienced with a new RPG in quite some time. But, also, I am a crabby old man and I RARELY try a whole new setting/system, so there is also that.

As for Dark Heresy, I really just hate being shuffled into the "Lackey" role. In my little brains, no matter how powerful or influential I might be, I am still the henchman of a WAY more important figure that is so beyond the limits of my own abilities that no one is even allowed to PLAY them. That just innately sets me against it. If someone in the group could play the Inquisitor, then the whole game would have more of a "this is for US" feel and I would like it better, methinks.

Besides that, the whole "Working for a Xenophobic and fanatical church to stamp out all manner of heresy" type games would lose its appeal to me quickly. It's just not really my thing.

Also, as for being James Bond of the Imperium, I would counter that the INQUISITOR is the James Bond of the Imperium, and you play Q, or another minor character in the film that aids James Bond out and claps at him while he does all the cool shit :]

I have not played Dark Heresy at all, and I am SURE that there is some neat stuff there. But as a general concept and idea, I am not into it at all. When I was told about the premise of Rogue Trader, I immediately said "Oooooh, I like that idea."

Also! What I meant by my more freeform GM style to a more focused style was entirely Story-related, not spirit of the Campaign. It's the difference between doing a mad-lib on the spot and doing an outline of a story.

You seem like you play RPGs yourself. What kind of games are you into?

Anywho, I am babbling like crazy! Thanks so much for commenting and listening!

Anonymous said...

I've encountered 40k a short time ago (it's hard not to this days), it feels a bit too grim to me, but is also vast, well fleshed out, and all around internet - everyone can find things they like about wh40k and so did I.

For me Rogue Traders are the coolest people in wh40k, strong enough to statisfy their ambitions whathever they may be without being bothered by imperial totalitarism - they are probably the only class of people possessing that luxury in the Imperium. who wouldn't want to play such an individual for a little bit?

As for my comment concerning your GM style - I just feel that with a game like Rogue Trader it would be artificial to contain players in a single, focused storyline - I think that with that setting of nearly unlimited freedom the burden and privilege of directing a story lies on the players equally as much as on a GM - they have loads of friends, enemies, partners, agents, resources and other things to flesh out and run.

As for DH - the influence of an inquisitor starts probably somewhere near the level of planetary governor and can only go upwards - they unquestionably command the resources of the place they currently are in, take orders from no one and are accountable only to their peers - surely they need some Bond-quality lackeys. And also - I believe that you can actually graduate being an acolyte in DH, obtain inquisitorial rosette and keep playing as the big guy. Starting the game at this level should be possible too. My guess is that at that point playing DH would be a lot like playing RT, but more politicky.

As for me - I like p&p rpgs, but haven't play them recently. I remember liking Call of Cthulhu - humans seemed so fragile facing cosmos in that game, their lives seeme really precious, decisions really dramatic. I'm fond of how mental wounds are leaving scars of madness in that game, even if it was sometimes taken too far (just reading a book can make you insane there).

I also remember rpg called Whispering Vault as very nice, cinematic game - in it players are Stalkers, powerful guardians of humanity. Once human they were recruited into ranks of god-like beings to defend regular people against various things that threaten reality. In the game Stalkers may be called to any period of history to sort out various problems or they may need to travel to a places that has fallen out of spacetime itself - it gives neat story opportunities. Another aspect about WV I like is that its PCs tend to be quite diverse in their motivations (personality aspects retained by stalkers from their time as humans play important role in the game), resulting problems, conflicts and opportunities add to the experience.

Last, but not least I remember Deadlands having interesting setting. It's hard to go wrong with steampunk-horror-wild west.

I've played Vampire once, didn't like the experience because of total GM fail - my PC got beaten up by other PCs and rolled in a carpet (by order of the prince of the city), then he was carried as a luggage for the most of the session. Still, I enjoy your Vampire segments. How is your Vampire special edition podcast coming?

Anonymous said...

Nuclear Clown said...

Whispering Vault sounds like an interesting RPG! It's funny that you play something called a Stalker, yet you are the good guys! I thought you'd be a naughty sort of thing with a name like that. You Stalk Humanity...for its benefit!

Deadlands is awesome. I have been meaning to try the revised Hell on Earth, but I dunno if I can really ever take that TOO seriously, even though it is all nuclear-wasteland-ish like I like. Just the idea of merging the Deadlands world with that kind of genre doesn't do it for me. I think Horror-Western fits like a glove, and...well, we won't even talk about Lost Colony...

Vampire can certainly be a tricky game to play. Some people play it in a more action type fashion, like a hack n' slash version of it, ala Blade or whatever. That's never really my thing in any RPG, but there is really no "Wrong' way to play an RPG as long as everyone involved has fun and likes it.

That being said, a bad play-experience can certainly paint a game in a bad flavor! After all the horrors I have experienced with players of VTM it is a wonder I'm not forever traumatized!

As for the VTM podcast, I have not even started to work on it. I am sure one day I will sit bolt upright and say "I must do this today" and record it. Eventually. That's kinda how I do my stuff. I think of an idea, procrastinate on it for like...15 months, then one day outta the blue I get an obsession to do it.

Anonymous said...